Chris Taylor said in a recent interview that the original Supreme Commander didn't make enough profit for GPG to get any money back from the publisher.Įven Supcom 2, a game designed to sell in the console space as well, failed to make enough to warrant a sequel. If it were, Square Enix would have made one by now. Making Supreme Commander games isn't profitable.
Who, how, and most importantly, why? Who? There are 3 questions to answer whenever this topic comes up every few months: